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Wednesday, April 7, 2010

Fixing the PSP in six easy steps

Fixing the PSP in six easy steps photo

The PSP has had a long history, one that hasn't always been entirely pretty. While the system has been quite successful in Japan and sold decently well enough in the West, it's still a machine with a lot of problems, and that's evidenced by the amount of PSP owners who feel that they didn't quite get their money's worth or simply traded the thing back.

I actually love the PlayStation Portable, but I'm not happy with the way Sony has handled it. The annoying thing is that the PSP really could be a fantastic handheld device, but for the past half a decade, it's been nothing but unrealized potential. Sadly, the PSP is not being viewed as a viable way of making money. The iPhone currently generates more revenue from its library then the PSP does. Third parties are failing to support the system, with only Capcom and Square Enix managing to find the system worthwhile. It's not a good situation by any standard, least of all for the consumer.

The worst part is that it really wouldn't take too much to make the PSP everything it deserves to be. Perhaps a little unique thinking and hefty dose of rationality, but is that really too much to ask? Apparently so.

In any case, read on as I arrogantly act like I know more about Sony's business than Sony does.

Stop releasing a new SKU every year:


I ranted more generally about the state of the handheld market in a previous editorial, but it's a belief that bears repeating. There are too many PSP models on the market right now, and if rumors are correct, we're not done with the deluge yet. It's gotten to the point where Sony is releasing a brand new PSP every year. From the PSP-2000 to the PSP-3000 to the PSPgo and the rumors of a 4000, it's simply too much.

This late into its lifecycle, Sony is having a hard enough time convincing people they need any version of the PlayStation Portable, let alone a brand new one that's released at a premium "early adopter" cost that manages to rival the Wii's price tag. At the very least, Sony manages to alienate and confuse its market. Regular mainstream consumers aren't the brightest of the bunch at the best of times, and when they are faced with four different models of PSP, one of which doesn't have a disc tray, how are they expected to make sense of it all?

Decide whether UMDs are in or out:


As far as I'm concerned, the whole PSPgo phase was a joke. An unnecessary, over-expensive, clumsywaste of time that served only to make short-term cash and generate long-term resentment. At its very worst, the system can be considered a screw job. To buy a PSPgo, only to be locked into Sony's digital market where games are more expensive than they need to be is pretty shitty, if we're being honest.

Sony was pimping the lack of a disc-drive as if this was a good thing, then later did a U-turn and told everybody that UMD wasn't going away anytime soon. This is typical of Sony's two-faced marketing techniques, where it says one thing only to say something completely different at a later date. The lack of a consistent vision for the PSP has been one of its biggest problems, and this is something Sony has only made worse by releasing a system without a UMD drive.

If indeed the rumors of a new PSP with a reinstated UMD drive are true, then what has that told us about the PSPgo? That it wasn't worth supporting? That removing UMD support was a mistake? Those are certainly messages that Sony risks sending. Either that or it simply paints an image of the company as a barnyard full of indecisive fools.

Make digital games worth buying:


Right now, Persona PSP costs a full forty bucks on the PlayStation Network. On Amazon right now, the UMD versions costs $15.63. Back when the PSP first launched, Amazon was also offering the special edition version of Persona for a little over thirty dollars. So, not only would you be getting the game for cheaper, but you'd get a soundtrack and a neat box as well. The lesson? PSN offers you less content for more money.

How on Earth was a UMD-less PSP supposed to represent a good deal to anybody with that fucking business model?

UMD drive or not, any PSP with the ability to log onto a store and conveniently download full games is a great idea in theory. Inherently, the PSP is fantastic for this very reason. However, the prices are so counter-productive that it's just not worth using the service. Why would I buy Persona from Sony when I can get it at a fraction of the cost elsewhere? Why would it be a good idea to tie myself to a format that means I miss out on special editions and bundles in the future? And if I have a PSP-3000, why would anything on the PSN appeal to me?

As much as it likes to think it does, Sony does not have a monopoly. Not in the handheld market, and not even with its own games library. It can't keep acting like it does.

Stop fighting homebrew:


Handheld gaming is about convenience. It's about eliminating boredom wherever you are and providing quick gaming experiences on a player's whim. Firmware updates run contrary to that concept so thoroughly and completely that I cannot believe they still release so many. Granted, a handful of Firmware updates are rather useful, but the sheer volume of them is too much, and most of them exist simply to curb piracy.

The fact is, however, that if you want to pirate Sony's games, Firmware isn't going to mean a damn thing to you. That stuff gets broken and discarded by hackers within moments of their release. The only people affected, as is always the case with anti-piracy measures, are the paying consumers. And if you've bought a new game and feel like playing it on a train journey, only to have to sit through a Firmware update first -- one that might not even work if you battery isn't charged all the way -- I think you can be forgiven for wondering why the fuck you bothered bringing the thing with you at all.

Never mind the fact that one of the PSP's biggest selling points has been its potential as a homebrew device. Some people will purchase the system just to break it and use it for another purpose. Okay, that means Sony relinquishes control of it, but a sale is a sale, and with such a large community of homebrew fans, surely finding a way to accept them is preferable to perpetuating a futile fight against them.

Directly compete with Apps and make Minis a worthwhile endeavor:


When Sony revealed the PSP Minis program, I was genuinely excited by the prospect of cheap, small, portable games that could conceivably compete with iTunes and provide terrific experiences for a few dollars a shot. Of course, I must have forgotten that this was a Sony idea, because it wasn't long before the whole thing got fucked up.

As usual, it's a case of Sony completely failing when compared to other, better deals. On the iPhone, you can buy lengthy, deep, engrossing Diablo-style RPGs for under three bucks. On the PSP, you can guy EA's Tetris for ten. Bear in mind that the very same Tetris game is only five dollars on iTunes. Most Minis games will cost between five and ten dollars, while the going rate for many Apps is under five. It's absolutely ridiculous, especially with many cross-platform offerings costing more on the PSP.

Sony has blamed the developers for this, saying that it's up to them, not Sony, to be competitive. However, this leads me to my final and most important point ...

Take some fucking responsibility:


It's not Sony's fault that PSP Minis are priced so high, it's all thanks to the developers. It's not Sony's fault that PSN versions of games can arrive ages after the UMD version launched, it's all thanks to the publishers. When is Sony going to actually take charge of its own platform and start laying down some consistent guidelines? When is Sony going to work with developers instead of throwing up these new services and gimmicks without any semblance of a game plan whatsoever?

Sony has a grim habit of simply letting the wolves decide what happens with the PSP's features. Rather than exert even a little control, Sony washes its hands of the PSP and blames other people. Minis developers often charge more because they have to pay the ESRB to rate their games. Why isn't Sony offering incentives to help bring down those costs and encourage PSP developers to make Minis that are priced competitively? Why isn't Sony requesting that UMD games and digital games are released simultaneously? It's not hard to do. You own the PSP platform, guys, so start acting like you do!

The PSP still have plenty of untapped potential. It's a beautiful little system at its core, but it's surrounded by poor decisions and gross mismanagement. It's no wonder that it's getting its arse kicked by nearly every other handheld device on the market, and yet it really, really shouldn't have gotten to be that way.

I'd like to think that one day, Sony will get its act together and find a way to make the PSP as exciting and worthwhile as it deserves to be, but let's face it, it's been over five years. It's just not going to happen.

Sunday, July 19, 2009

Sony announces new PSP strategy Develop 2009: Sony to give handheld a serious shot in the arm


This week sees the Develop Conference in Brighton - the annual UK games developers' shindig – where the creative types that design some of the best games in the world gather to chat, exchange ideas and opinions and, of course, drink themselves into a pleasant oblivion in a pleasant pavilion by the sea.

The first big news to emerge from the event comes from Sony, with the company making a concerted effort to re-establish its PlayStation Portable console in 2009.

Sony is, according to Develop magazine, "aggressively courting developers around the world to work on digitally distributed games for PSP in a bid to grow the software offer on its handheld."

Sony's PSP originally launched over four and a half years ago (firstly in Japan back in December, 2004), with new iterations of the hardware appearing each year since then – each time with notable improvements such as brighter screens, better battery-life and becoming increasingly slimmer and sexier.

Streamlined content pipeline

Develop reports that Sony is now preparing for the release of "a streamlined content pipeline for the platform" part of which includes "abolishing concept approval" and providing PSP developers with "cheaper devkits, shorter quality assurance processes, and very low price points for new games."

Sony recently cut the cost of the PSP SDK by 80 per cent and recently announced the forthcoming PSPgo console, finally ditching its largely unpopular UMD-disc.

Zeno Colaço, SCEE's head of developer relations said: "Sony's been working very hard to find our position… and bring top-end gaming to not just the consumers who were there for the launch of PSP, but extending to an audience that is changing how it consumes entertainment and applications.

"We're introducing new initiatives for the PSP which take it beyond traditional gaming, but still includes elements from gaming, and also includes new developers."

A suitably vague outline for Sony's new 'strategy', but TechRadar is itching to see what emerges from over 50 studios worldwide that are already signed up and beavering away on these 'new style' PSP games.

Stay tuned to TechRadar throughout the week for latest news from the UK's thriving videogame development scene.


Source of the above article :

http://www.techradar.com/news/gaming/handhelds/sony-announces-new-psp-strategy-616079

http://redirectingat.com/?id=92X363&url=http%3A//www.develop-online.net/news/32374/Exclusive-Sonys-new-development-strategy-for-PSP

Sony PSP app store prepped

Sure, the Sony PSP Go is a download only handheld console, but if you thought Sony was content with stuffing games like Gran Turismo on there and chillaxing, guess again. As promised, Sony’s pushing for developers to come up with snack sized games and applications for a new, separate area of the PlayStation Store, putting the Wi-Fi connected, UMD-less device, as well as the plain PSP, up against the might of the iPhone App Store.

There have been whispers aplenty that Nintendo is planning to push apps on the Nintendo DSi in a big way, but now Sony seems set on getting in on the fun with the PSP. According to Develop, Sony has already gathered developers up for a new section of the PlayStation Store, to sell mini games (Just 20MB in size) and apps for the Sony PSP and PSP Go.


50 studios are believed to be in on it, including Subatomic Studios, which is priming a Sony PSP version of its iPhone Fieldrunnners tower defense game. You won’t be able to get in on the action unless you’re an approved partner unfortunately, but if you were in need of some extra justification to slap down the cash for a Sony PSP Go in October, this could be it, especially if the non-game apps prove to be as useful as some of those on the iPhone and iPod touch. Here’s hoping the guest list keeps quality high.

Source: http://www.mirror.co.uk/news/technology/2009/07/16/sony-psp-app-store-prepped-115875-21524979/

Sony PSP Go ??

I'm quite shocked to see that Sony is finally coming with a much anticipated PSP - phone gadget with the name "Sony PSP Go". So the rumor which was going around the internet for past few years wasn't just a rumor. Anyways as my phone is not working as good as before I think I can go for this cool gadget "psp go". I bought my present PSP in the end of 2007 and I felt it was worth the price after all.

Enough said .....will post articles on this one now !!

Thursday, November 6, 2008

Sony PSP 2000 Slim Vs PSP 3000 - Review



Sony PSP 2000 Slim Vs PSP 3000 - Review - by Antti.K

The recently released Sony PSP Slim 3000 has caused quite a controversy among new PSP owners who purchased their Sony PSP Slim 2000 units within the last few months. It has not even been a full year since Sony released the PSP Slim 2000, with its biggest feature being the ability to connect to a TV through AV output. Many are arguing that Sony's latest addition to its handheld family should not even be considered an upgrade of the current model. Let's take a deeper look into the features of the PSP 3000.

The 3000 was unveiled at the Leipzig gaming conference last week. The unit has the exact same dimensions as its counterpart, the Slim 2000. However, there were a few upgrades. Sony gave the PSP 3000 a new anti-glare screen, which is supposed to make playing the PSP while outside a bit more bearable. This new LCD screen also features a broader color palette than the older model, which accounts for a brighter, more vibrant picture. Along with this new screen, Sony added a built in microphone to the 3000, which will allow many people who have access to WiFi hotspots peppered through-out a large city to utilize the PSP as a phone-like device with the built in Skype software.

Along with these hardware improvements, the Slim 3000 also features a few cosmetic improvements as well. The 'HOME' button no longer exists, as it has been replaced by a PSN button. It functions exactly the same as the old button, but instead has the Playstation logo instead of the word 'HOME'. Also, the brushed aluminum ring which was featured on both the PSP Fat, as it has become known, and the PSP Slim has been replaced with a more polished and thinner chrome ring. The edges of the PSP 3000 have also been smoothed a bit so that it feels more comfortable while holding it in your hand.

Sony PSP 3000 will be available this October, featuring the colors Piano Black and Mystic Silver. All in all, if you're already a proud PSP 2000 Slim owner, you might want to skip this upgrade as the anti-glare screen is only a major upgrade if you find yourself playing a lot while outside. However, if you're looking to purchase a PSP, the 3000 is the way to go.

Source: here

Tuesday, November 4, 2008

Hackers bamboozled by PSP 3000 security

It's still early days in the life of the PSP-3000, which was released approximately 3 weeks ago, but Sony will be happy to hear that hackers have so far failed to exploit the latest hardware revision.

So far hackers have only been able to swap its CPU with that of a PSP Slim, but haven't been able to exploit the hardware in the same way as previous models.

Dark Alex, one of the most popular PSP sites for the hacking and homebrew community, has been unable to find a work around to hack the hand-held and the community as a whole appear to be stumped as to whether it will even be possible.

If it can't be hacked then Sony will have finally won its long battle against piracy and the homebrew community. Throughout the life cycle of the PSP, Sony has tried to thwart hackers by releasing firmware updates to improve security, but every time it's still managed to be hacked.
PSP hackers have in the past been vocal about the fact that they're not actually interested in hacking the PSP to take advantage of copied games, but believe they should have the right to do whatever they want to the hardware.

Fanjita, a member of the hacker group "N00bz!", stated,

"Everyone has the right to do what they want with their own hardware. Piracy does upset me, and because what we are doing opens the way to piracy it's harder to justify it morally. But our stance on piracy is clear, and we hope to be role models. Sony have never been in touch with me, so I am confident that what we are doing is legal."

However. some people believe that by stopping hackers from exploiting the hardware, Sony is actually doing itself no favours.

Phillip Torrone from Make Magazine recently stated:

"I think the really smart companies should release their products to the alpha geeks for six months and let the alpha geeks play around with them. It seems to me they'd save a lot of money on R&D, and they'd come out with much more solid products."

The PSP 3000 is obviously going to be tough nut to crack, but there lies the challenge - something that the hacking community will relish.

Source: here

PSP 3000 comes before the PSP 2 lol !

July 6th was my last post. Hmm then it seems it's been a while since I posted something here. It seems there's been quite some news about the psp as a new version of psp is released. Thought not much of difference from the older psps (fat & slim) the psp-3000 claimed to be brighter than the older ones I still don't know how true it is. I myself got mixed reactions towards it providing better display after doing some r & d over the internet about the new psp. It was also a step by the SONY to increase their UMD sales too. What I mean is, it was made a little hack proof so that people who buy this cannot be able to get it's firmware changed and which forces them to buy UMD games instead of playing them by download the images (iso & cso) of the games put all over the internet.

In my personal opinion I feel that it aint that way. Because, since some time psps have got a bit cheap and they are affordable now and most of the teenagers buy it only because they can play the games just by downloading from the internet for free just after getting their firmware changed to cfw (custom firmware). It's unfortunate but even I bought my psp only because of that reason. After all I can't afford to buy the UMD games which cost a bomb for me. I guess it's the same for most of the gamers out there.

I wonder what would be the result of the sales of psp-3000 if it cannot be hacked, as the above article mentions that so far it's not hacked yet. I guess SONY would stop producing the previous versions of psps (fat and slim) so as to boost the sales of psp 3000 and also sales of their UMDs.

Whatever I was expecting psp's next version after psp slim (which came last year I suppose) to come somewhere next year as a PSP Phone. But it was quite a suprise that 1 more version came before that.
Enjoy gaming and keep visiting my blog for more news :)